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Messages : 342
Date d'inscription : 19/12/2010

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Race: Sith
Classe: Inquisiteur Sith
Allégeance Directe: Baron

MessageSujet: Fonctionnement - Leaks -   Sam 22 Oct - 22:17


Facts

- you can have 1(or 0) crafting skill, no limit on gathering skills, and mission skills
- you can learn all crew skills on Dromund Kaas / Coruscant, after those planets, you will find every crew skill trainer on every planet’s main base (main base is where your ship arrives)
- you can discover rare recipes while using crafting skills (I mean when your companions are using crafting skills)
- there are some companions with bonuses like “cybertech critical +1″, it gives the companion more chance to discover rare recipes
- you can only do gathering skills, your companions can do everything
- yes, your droid is a companion
- every character knows reverse engineering, and you can reverse items your companions made (not all of them, for example you can’t reverse mods)

Gathering skills
- by “mining”, I mean there’s a node, like mining nodes on wow, and you harverst materials from that node, like you did in wow
- by “skinning”, I mean there’s a dead monster of some kind, and after you loot it, you can harverst some materials from it, just like with skinnig beasts in wow
Slicing
How it works: There are electronic safes, broken computers, data storage units, and other stuff like that on the planets, and you can “mine” from them.
What it gives: Lockboxes, and the lockboxes can contaion: money (mostly), items, blue cybertech materials.
What crafting skill uses it: Cybertech.
Note: If you have slicing, you’re rich, if you don’t have, you’re poor.
Archeology
How it works: There are crystal nodes on the planets, and you can “mine” from them.
What it gives: Color crystals (for lightsaber mods), power crystals (basic material for lightsaber, and force user armor stuff), artifact fragments (datacron assembling stuff).
What crafting skill uses it: Artifice, synthweaving.
Note: Nothing extra. It works exactly like mining in wow, minus the mining pick.
Scavenging
How it works: There are scrap nodes, metals, and stuff like that on the planets. You can “mine” from them. Other than those, you can “skin” strong / elite / boss droids.
What it gives: Metals (basic materials for armormech, armstech, and cybertech).
What crafting skill uses it: Armormech, armstech, cybertech.
Note: Very easy to level, because there are shitloads of strong / elite / boss droids in the game.
Bioanalysis
How it works: There are some plants on the planets, which you can “mine”. Other than that, you can “skin” strong / elite / boss bioligical enemies.
What it gives: Generic materials (basic biochem material).
What crafting skill uses it: Biochem.
Note: Nothing extra. I think you get the idea here.

Crafting skills
Item slots on a character: Head, chest, hand, waist, legs, feet, wrist, ear, implant, 3x relic, and of course your 2 hands for weapons / other stuff.
Don’t get confused, you will see power / color crystals here too (as you saw at archeology). They have the same name, but they’re not the same stuff. The power / color crystals here are made from those “mined” by archeology.
Synthweaving
Light, medium, heavy armor for all force users, for the following slots: Head, chest, hand, waist, legs.
Armormech
Light, medium, heavy armor for all non-force users, for the following slots: Head, chest, hand, waist, legs.
Artifice
- color crystal (lightsaber mod – normal (green) recipes can teach you green, blue, and red)
- emitter matrix (lightsaber mod)
- focus lens (lightsaber mod)
- hilt (lightsaber mod)
- power crystal (lightsaber mod)
- offhand gadget (jugger’s offhand shield item)
- feet (item slot)
- wrist (item slot)
- harness (armor mod (str + end, willpower + end))
- overlay (armor mod (str + end, willpower + end))
- underlay (armor mod (str + end, willpower + end))
Cybertech
- droid armor (core, motor, sensor unit, parts – works the same as armormech for non-furce users, or syntweaving for force users)
- ear (item slot)
- feet (item slot)
- wrist (item slot)
- offhand gadget (powertech offhand shield item)
- granedes (nothing to explain on that)
- harness (armor mod (agi + end, cunning + end))
- overlay (armor mod (agi + end, cunning + end))
- underlay (armor mod (agi + end, cunning + end))
Armstech
- assault cannon
- blaster pistol
- blaster rifle
- sniper rifle
- barrel (ranged weapon mod)
- color cartridge (ranged weapon mod, it determines your blaster’s laser color – works the same as color crystals, so red, blue, green can be learned from trainers, other colors are rare)
- scope (ranged weapon mod)
- trigger (ranged weapon mod)
Biochem
- adrenal (15 sec strong buff, 3 min cd)
- implant (item slot)
- medkit (“healing potion”, 90 sec cd)
- med unit (same as medkit, you can use these on allies within 10 meters)
- stimulant (1 hour stat buff, you can have 1 at a time)

Mission skills
Underworld Trading:
- blue Biochem material
- blue Armormech material
- companion gift
Treasure Hunting:
- blue Armsmech material
- blue Artifice material
- lockbox (the same as in slicing)
- companion gift
Investigation:
- purple recipe for any of the crafting skills
- blue Armormech, Synthweaving material
- companion gift
Diplomacy:
- dark/light side point
- blue Synthweaving material
- companion gift

Source : http://www.alterswtor.com/archives/1978
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